Test your brain with a satisfying color sorting experience. This complete Unity game template includes a powerful level pipeline, monetization, and 210 handcrafted levelsโperfect for shipping fast on Android, iOS, and WebGL.
๐จ Visual Themes โ 4 background packs + 4 tube styles per level type.
๐งฉ 210 Levels Built-In โ 143 default, 17 hidden, 25 special, 25 hard.
๐ ๏ธ Level & Preset Creators โ Design layouts in minutes (18 ready presets).
โ๏ธ Configurable Game Core โ Tweak difficulty, rules, and UX without code rewrites.
๐งฐ Boosters โ Key, Hint, Undo + full Undo history.
๐ฐ Economy & Rewards โ Coins, bundles, daily bonus, no-ads, cosmetic unlocks.
๐๏ธ IAP & Ads Ready โ Google AdMob (banner/interstitial/rewarded) + in-app purchases.
๐ Live-Ops Friendly โ Lock/unlock features, tutorials, and user profile init.
๐ Polish โ Sound & vibration toggles, support email sender, clean C# code.
๐ Docs Included โ Online documentation and fully commented scripts.
โก Fast Development โ Drag-and-drop editors; ship levels the same day.
๐ Proven Genre โ Color sorting games have broad, sticky appeal.
๐งณ Complete Package โ From visuals to monetization, nothing missing.
๐จ Creative Freedom โ Easily reskin UI, themes, tubes, and item skins.
๐ง Scalable โ Add levels, events, and new skins without refactoring.
๐ฑ Android build
๐ป WebGL demo (no ads; IAP simulated)
๐งฑ Unity: 6 or newer
๐ฆ Recommended packages: IAP, Ads/AdMob (set your IDs/keys)
๐ผ๏ธ Replace icons/splash + set bundle IDs before publishing
๐ฅ Friendly help via email (project includes a support data sender).
โญ If it helps you ship, weโd love a 5-star review!
Open the project in Unity 6+.
Import IAP and Ads/AdMob.
Enter your AdMob IDs and IAP product IDs in the config assets.
Create or tweak levels via Level Creator / Preset Creator.
Reskin visuals, update store metadata, build for Android/iOS/WebGL.
โ FAQ โ Sort Puzzle (Unity 6+)
Q1. ๐งฑ Which Unity version is supported?
A. Unity 6 or newer. The project uses clean C# and standard packages (IAP + Ads).
Q2. ๐ ๏ธ How do I set up AdMob and IAP?
A. Import IAP and Ads/AdMob packages โ open the provided config assets โ paste your Ad Unit IDs and Product IDs โ build. Test ads are already enabled.
Q3. ๐ป Do ads and IAP work in WebGL?
A. WebGL demo runs without real ads and uses fake IAP for testing. Use Android/iOS for live monetization.
Q4. ๐ฎ Can I add or edit levels?
A. Yes. Use the Level Creator to build levels in minutes or the Preset Creator (18 presets included) to design new layouts.
Q5. ๐งฉ How many levels are included out of the box?
A. 210 total: 143 default, 17 hidden, 25 special, 25 hard.
Q6. ๐จ Is it easy to reskin?
A. Very. Swap themes, tube styles, and item skins (4 visual backgrounds + 4 tube styles). Update UI sprites/fonts, icons, and splash.
Q7. ๐ช What monetization options are built in?
A. Google AdMob (banner, interstitial, rewarded) + In-App Purchases (coins, bundles, remove ads). Daily bonus, boosters, and cosmetics support multiple unlock paths (free, coins, rewarded ads, IAP).
Q8. ๐ Does it have an Undo and booster system?
A. Yes. Undo is included. Boosters: Key, Hint, Undo (configurable).
Q9. ๐ฉโ๐ซ Is there a tutorial?
A. Yesโtutorial scenarios guide first-time players. You can edit or extend them.
Q10. ๐ค How is player data saved?
A. A configurable User Profile system persists progress, currency, settings, and no-ads state locally. (You can integrate cloud save if needed.)
Q11. ๐ง How does the support feature work?
A. Players can send a support email from inside the game with relevant profile data attached for faster troubleshooting.
Q12. ๐ Does it support localization?
A. Text is centralized and can be adapted for multi-language setups. Add your own locales via standard Unity localization workflows.
Q13. โ๏ธ Can I tune difficulty and rules?
A. Yes. The configurable game core lets you adjust difficulty, level goals, move limits, and moreโwithout heavy code changes.
Q14. ๐ฆ What exactly do I get?
A. Full Unity source code, 210 levels, Level & Preset Creators, boosters/economy/customization systems, AdMob + IAP hooks, online docs, and fully commented C#.
Q15. ๐งช How do I test purchases and ads?
A. Use Google/Apple sandbox testers for IAP and AdMob test devices. The project ships with test ad mode onโreplace IDs for production.
Q16. ๐ฑ Which platforms are supported?
A. Android, iOS, and WebGL (with limitations noted above).
Q17. ๐ก๏ธ GDPR/ATT compliance?
A. Integrate your preferred consent dialog/UMP and App Tracking Transparency prompt. The template is ready for those standard flows.
Q18. ๐ Is it ready to publish?
A. Yesโset IDs/keys, update branding (icons, screenshots, store text), run release builds, and submit to Google Play / App Store.
Q19. ๐งฐ Can I extend it with analytics or remote config?
A. Absolutelyโplug in Unity Analytics, Firebase, or Remote Config to track KPIs and run A/B tests.
Q20. ๐ Where can I get help?
A. Use the included online documentation and in-project support email sender. We aim to respond quicklyโand we appreciate โญ reviews!
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